IEEE/ICACT20230047 Slide.03        [Big Slide]       [YouTube] Oral Presentation
However£¬the development of rendering technology is full of challenges. I will describe them from three levels. Firstly, rendering itself is a kind of highly complex and intensive computation that requires a lot of computing resources and preprocessing. Secondly, With the rise of new fields and people's higher pursuit of visual sense, now users require more and more high-precision rendering images, image quality is more and more strong, and rendering speed is faster and faster. In addition, with the advent of big data, the scene to render more and more complex, scene data is also getting larger and larger, 100 GB or even later up to 1 TB, a single GPU memory is difficult to store all the scene data. Therefore, it is very difficult to get good results to meet the needs, and they are difficult points in the current research field of rendering.

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