|
In order to solve the difficulties mentioned above, we target to develop a multi-GPU parallel rendering framework for large-scale scene data that can significantly optimize overall ray-tracing rendering performance.
In other words, we aim to build a load-balanced multi-GPU parallel ray tracing rendering framework that is scalable for rendering performance -- with 4 GPU renderings being about 4 times faster, 8 GPU renderings about 8 times faster.
In this paper, we use several GPUs to speed up the ray tracing rendering process, which has played a good acceleration effect with high scalability. |