IEEE/ICACT20250027 Slide.04        [Big Slide]       Oral Presentation
This study proposes the following four key points: 1. The External Vector is effective for fostering innovation and DX. 2. The External Vector requires both verbalizing (theorizing) and training. 3. P2P concepts and principles are effective for verbalizing (theorizing), while Go is effective for training. Go is a game in which players place stones on a board to compete for territory. It has a long history and is well known worldwide. 4. Through the research, we arrived at the combination of P2P and Go, and by integrating these two, greater synergy can be expected.

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