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While many VR applications focus on usability and functionality, they often overlook User Experience (UX). A comprehensive UX evaluation is necessary to develop high-quality applications that keep users engaged. However, existing research on UX in cultural heritage learning remains limited. Most UX evaluations are general-purpose, leaving a gap in optimizing user experiences specifically for cultural heritage learning. This study aims to design UX guidelines and evaluate VR applications in cultural heritage contexts to bridge this gap. |