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IEEE/ICACT20260088 Slide.04
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On this slide, I position our work within prior research on immersive learning. While previous studies show that VR and 360¡Æ content can improve engagement and realism, many solutions rely on a single modality and can be costly to build or deploy, with limited evaluation. To address this, we combine 360¡Æ contextual learning with interactive 3D/VR practice and use a structured evaluation approach to identify the most important quality factors for effective immersive education. | |
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