IEEE/ICACT20260088 Slide.05        [Big Slide]       [YouTube] Oral Presentation
I summarize our development pipeline for delivering the same learning content on both web and VR. We created 3D assets and animations, captured real-world context using 360¡Æ photos and videos, and delivered browser-based experiences with WebGL/Three.js, while building the fully immersive simulation in Unity. Overall, we kept the pipeline modular so assets can be reused, updated easily, and run consistently across different devices.

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