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IEEE/ICACT20260088 Slide.06
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Now, Ill explain our end-to-end workflow. We begin by defining learning objectives and writing the scenario, then map the learner¡¯s steps in a simple process flow. Next, we capture the real environment in 360, build the needed 3D assets and animations, integrate them into a web-based hybrid experience, and finally develop the full VR simulation in Unity with interactive tasks, assessments, and iterative testing. | |
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