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IEEE/ICACT20260088 Slide.07
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I explain the need for this work at MUST. Even though we have strong experience in digital learning, hands-on courses still face limited lab access due to equipment constraints, scheduling issues, and high costs, which reduces chances for repeated practice. To address this, we propose a hybrid approach that combines realistic 360¡Æ environments with interactive 3D and fully immersive VR simulations so students can practice more flexibly and at scale. | |
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