IEEE/ICACT20260088 Slide.12        [Big Slide]       [YouTube] Oral Presentation
Looking at the weights, we see a very narrow spread—about 16.3% to 17.0%—which means all six criteria were judged to be similarly important, with no single factor dominating. Even so, the top priorities are clear: User Satisfaction (17.0%), Learning Outcome (16.8%), and Assessment (16.7%). Practically, this suggests our VR learning content should prioritize usability and engagement, while also making learning outcomes and assessment explicit and measurable.

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