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IEEE/ICACT20210124 Slide.13
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To analysis the accuracy of human activity recognition for different data configuration, we tested P and W vector, P and V vector, V and W vector, and P, W, and W vector. Table 1 shows the accuracy of human activity recognition with the proposed deep learning-based approach for virtual multi-sports. As shown in Table 1, the proposed approach using all initial motion outperformed the other cases. | |
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