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IEEE/ICACT20230032 Question.1
Questioner: shahmahsoomali1@gmail.com    2023-02-21 ¿ÀÈÄ 11:10:47
IEEE/ICACT20230032 Answer.1
Answer by Auhor whyun@etri.re.kr   2023-02-21 ¿ÀÈÄ 11:10:47
Good Day, Do you think is there any possible challenges while sharing the content through a metaverse environment or models that may have any risk related to content while using a metaverse environment? Thank you for your comment. In the aspect of content, I think there can be copyright and interoperability issues. The copyright issues can be handled in a traditional way or by new methods like NFT, blockchain, etc. In the case of interoperability of contents, several SDOs, such as MSF(Metaverse standards forum), OMF(Open metaverse foundation), and OMI(Open Metaverse Interoperability), are making a standard for the format of the assets to be operable. The most famous ones are USD(Universal Scene Descriptions) and glTF. In addition to the format of 3D assets, it is not easy to respect the attribute and effect of a specific item of a specific metaverse platform. If there are no appropriate conversion processes, it may lead to the collapse of the balance of the metaverse ecosystem. Thanks.

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